Roblox Basepart Class

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Roblox Basepart Class. This event only fires as a result of physics movement so it will not fire if the CFrame property was changed such that the part overlaps another part This also means that at least one of the parts involved must not be /BasePart/Anchored at the time of the collision Many types of parts are removed or destroyed as soon as they hit another part.

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The Velocity of a part describes how its /BasePart/Position is presently changing The unit of this property is studs per secondFor reference the default Roblox character moves at 16 studs per second via /Humanoid/WalkSpeedThe acceleration due to gravity is found in /Workspace/Gravity (by default 1962 studs per second) Setting the Velocity of an part that is.

BasePart.Velocity Roblox

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BasePart.Touched Roblox

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